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Overhaul the graphics: We plan to improve the graphics to the next level by using a better rendering engine, redesigning and remaking the majority of the maps, troops, companions, and items.
Freeman guerrilla warfare gun jam professional#
For example, a village can provide you food and local militias, a military base can offer you professional soldiers, and capturing an airport can grant you access to international aid and trade. We will also focus on the uniqueness of each location. It can provide you with essential resources needed to grow your force, such as troops, weapons, food, gas, cash, and so on. More meaningful over-world exploration and management: We will make each conquerable location much more beneficial to you. We will overhaul the shooting mechanics, so it is smooth but challenging to master. We will also add mechanized units such as an SUV mounted with a heavy machine gun. For example, providing a binocular to a sniper team can increase their sighting range by 3. The squad should also be equipped or upgraded with tactical gear that will benefit their specialty. For example, a sniper team should stay hidden and behave like a spotter and long-range killer. What do we want to remake?- Dramatically improve the combat: We will enhance squad behaviors and AI tactics and emphasize the uniqueness of each type of squad. And we feel a huge responsibility to the game and the community due to our personality.ģ. We have a huge bond to this game since we have poured so much time, effort, and sleepless nights into it. The reason is simple, the final product ended up being far from the communities' expectations and our original idea.
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We did realize that eventually, but we still had a bit of hope that it would turn out fine until we were financially broken and had to pause development.Īfter recovering from the bankruptcy and finally put ourselves together, we decided to remake the project. It was wrong to assume that people can always do the job the same way we do. Gradually, the product shifted further and further away from our original imagination. We also mistakenly brought new designers and team leader to the project and trusted them to design some core systems and manage the project as a whole. This caused massive delays and quality drop in development. We made a strategic mistake by adding new devs to the team too fast, without having them go through proper training and adoption. However, that didn't go well as we planned. And to speed things up and improve the quality even more, we decided to bring some new members to the team.
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Why did we decide to remake the game?As you may know, the game started with 3 devs, and the development progress at the beginning of Early Access went pretty smooth and steady.
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